During Summer Sessions I and II, NCCU Campus Recreation will begin weekly dodgeball matches on every Monday and Wednesday from 4 p.m. to 6 p.m. to be played on court 3 only of the basketball floor in the Walker Complex. The courts will consist of two teams playing on Court 3 at the same time. If you have any questions, please contact the intramural undergraduate assistant, Jason Rutherford at 919-333-4460 or email@example.com .
Summary of Rules and Regulations
Teams will be made up of 6-10 players. A minimum of six players will compete on a side, others will be available as substitutions. Exception: During the opening rush, many players cross the centerline. Officials should refrain from calling players out unless a definite advantage is gained by the action. Participants must wear shoes. No metal cleats are allowed. Participants must wear shirt and shorts/pants.
Section 1: The Game
Matches will begin with the flip of a coin. The team winning the coin flip will have a choice of sides to begin the match. Teams will alternate sides after each match. The object of the game is to eliminate all opposing players by getting them out. An out is scored by: Hitting an opposing player with a live thrown ball below the shoulders. Note: If a player ducks and this clearly is the cause for the player being hit above the shoulders, the player is out and the throw is legal. Catching a live ball thrown by an opponent. Causing an opponent to drop a live ball as a result of contact by another thrown live ball (usually occurs when a ball is being used to block a thrown ball). An opposing player stepping out of bounds. Live (defined) - A thrown ball that strikes, or is caught by an opposing player before contacting the ground, andother player or ball. A player may block a thrown ball with a ball being held provided the held ball is not dropped as a result of the contact with the thrown ball. Note: A ball deflecting off a held ball and striking the holder is no longer a live ball.
Section 2: Timing, Time-outs, & Substitutions
A 7-minute time limit has been established for each game. Each team will be allowed one 60-second time out per game. Only the court judge's whistle starts and stops the clock. All players are in jeopardy until the court judge recognizes and signals the beginning of a time out or end of regulation time. Exception: All live balls in flight at the time of an official's signal to end regulation time or begin a time out remain live, and may eliminate an opponent, until they become dead. During time outs, teams may substitute players. Substitutes may be players who did not start the game, or players who wish to re-enter after having been declared out.
Section 3: Opening Rush Rule
Each and every ball retrieved at the opening rush must firsy be taken beyond the attack line and into the team's backcourt before it may be legally thrown at an opponent. Example: Following the opening whistle, a player rushes and is the first to secure a ball from the centerline. That player must then carry or pass the ball into their backcourt before it may be legally thrown at an opponent.
Section 4: Overtime
If an equal number of players remain atfer regulation play, a 3-minute sudden death overtime period will be played. To reduce time required to finish an overtime game, team captains may choose to add an equal number of players prior to the start of the first overtime. Sudden death still applies. Both captains must agree to the number of players added. If not, overtime will begin with the number of players left standing at the end of regulation time. All overtime periods will begin with an equal number of "balls in hand" behind a team's end line. The first team to legally eliminate any one opposing player will be declared the winner. No time outs are allowed during overtime. Substitutions and/or additions are permitted only prior to the start of any overtime period. At the end of each overtime period, if no players have been eliminated, an additional player from each team- to a maximum of 6- will be placed back into play. The sudden death format continues through all extra periods.
Section 5: Un-sportsmanlike Conduct
Un-sportsmanlike Conduct may include, but is not limited to:
Foul Language, Hits above the shoulders, Unnecessary roughness, Arguing with officials, staff, participants, or fans. Abuseof the honor system.
*All rules are to be followed as explained.