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Basketball Manual

INTRAMURAL BASKETBALL
All individual team participants must have and present their validated NCCU ID cards in order for them to be considered eligible for league play. Rules to the season are as follows:

General Information

1. Intramural regulations and policies concerning eligibility are in effect.
 
2. North Carolina Central University does not accept liability for any injury occurring before, during, or after play.  Accident coverage information can be obtained from Student Health Services.
 
3. All injuries must be reported to the supervisor on duty.

General Organization

Situations not specifically covered or implied by these rules shall be governed by current National Federation Basketball Rules and Interpretations. Certain intramural modifications are as follows:
 
Players
1. Teams must begin the game with at least five players. A team’s failure to have five players present at game time will result in that team’s forfeit.

2. Each team is responsible for printing the first and last names of all players and their team info on the scorecard.

3.   Players may substitute on dead balls only.
 
Responsibilities and Definitions

Team captains are the only players allowed to talk to the officials during the game.
Players that do not receive a numbered jersey will be assigned a number prior to the start of the game. It is the player’s responsibility to remember his number in order for the scorekeeper to keep an accurate account of the game.
 
A successful try from the field beyond the three-point line counts three points. For a successful three-point goal, the player must have one or both feet on the floor and beyond the three-point line when the shot is attempted. After the release of the ball, the shooter may land on the line or in any part of the two-point area.
 
Players must wear court shoes.

No running shoes (waffle sole) allowed.
 
No jewelry is permitted.

Scoring and Timing

Two twenty-minute running halves will constitute a game. The clock will run during fouls and free throws. A maximum of five minutes will be allowed for half-time. Teams will be allowed one time-out per half with a continuous running clock, and shall not exceed one minute. A five-minute overtime period will be played in the case of a tie (during the playoffs). If the overtime period ends in a tie score, then another three-minute extra period is played until a winner is decided. Each team shall be allowed one time-out (non-cumulative from regulation play) in the overtime period.

Fouls and Penalties (Free Throws)

1. Common Fouls: Ball is taken out-of-bounds until the seventh team foul.

2. Bonus: One-on-one situation is in effect during the seventh, eighth, and ninth team fouls of the first half. Double Bonus: Two free-throws are awarded for any foul after the ninth.

3. Shooting Fouls: One, two, or three free-throws are awarded on fouls committed in the act of shooting.

4. Players are allowed four fouls. On the fifth personal foul, the player is disqualified from the game. Technicals will count toward a player’s fouls.

Sportsmanship

1. If a player receives one technical or one yellow card, the individual must leave the playing area until the next sub opportunity. Note: Team cannot get a Sportsmanship Rating higher than a “B.”

2. If a player receives two technicals, two yellow cards or one red card, the individual receives an automatic “D.” Teams that receive two red cards or the technical equivalent are subject to a forfeit by the supervisor.

Protests

1. Eligibility: Captains are responsible for bringing this to the supervisor before the start of the second half or when the player arrives. Officials must let the supervisor handle this situation at all times.

2. Misinterpretation of Rules: Stop the game immediately and summon the 
    supervisor over to the court. The supervisor will try to handle the problem as 
    quickly as possible and make a judgment at that time. If needed, the supervisor
     will determine if more time should be put on the game clock.

Basic Information and Participation Rules

All Levels and Divisions

Team members must show their valid NCCU I.D. at each contest in order to play.
If participants do not have a valid NCCU I.D. with them, they will experience the following consequences:
 
FIRST TIME: Exemption (participant will be required to sign their name and social security number on the exemption sheet on the scorecard clipboard)
 
SECOND TIME: Disqualification (even if it means your team will have to forfeit that game.) Teams using ineligible player(s) will receive a default for the first offense (forfeit if the default has been used) and a forfeit for the second offense for the games in which these ineligible player(s) participated. The players will also be suspended from further competition that quarter and be placed on probation for the remainder of the academic year.
 
 To Be Eligible:
 
A team member must be an NCCU student. The Department of Recreational Sports defines a student as any individual who is currently enrolled (part-time or full-time) at North Carolina Central University and is registered with the university registrar. In order for an individual to be eligible for the playoffs, that individual must have played for that team at least once during the regular season. However, the same individual cannot be on two different playoff rosters. A team member may be a current intercollegiate athlete, as long as they don’t compete in their particular sport.
 
Ineligible Player: (common concerns)
 
-An individual participating on more teams than permitted (listed above)
-An individual who does not have a valid NCCU I.D. card
-An individual who played under an assumed name.
 
Intercollegiate Athlete Rule
 
Members of intercollegiate athletic squads are not eligible for intramural competition for that particular sport.
 
Members of intercollegiate athletic squads are defined as individuals who are practicing with or competing with a respective athletic squad. (Included in this rule are red-shirt athletes and practicing proposition 48 athletes.)
 
In activities with separate divisions for men’s and women’s competition, no person may participate in a division of the opposite gender without first obtaining permission from the Assistant Director. When an activity is not offered to both men and women (in separate divisions) or lacks not enough participants from one gender to form a league, that gender will have the opportunity to compete with the opposite gender.

NCCU Intramural Basketball Official Rules
 
The game consists of two twenty-minute halves and one five-minute overtime period if necessary. The clock will run non-stop until the final two minutes of each half. During the last two minutes, the clock will stop on all dead balls. An official or team time-out will stop the clock during the first eighteen minutes.
 
Each team is required to have one person sitting at the scorekeeper's table to operate the clock keep score. A forfeit will result if a team does not comply with this rule. Each team MUST have matching numbered jerseys for every player. Legal numbers are expanded to include 0-99. A non-numbered jersey will not be allowed as a “00.” The team captain will specify his team's color at the time of registration.
 
The colors of other teams in the league will also be listed. If a team has the same color as its opponent, it is the sole responsibility of the teams to resolve the conflict before showing up to the game. There will be no "Shirts vs. Skins" or taped-on numbers. Teams will forfeit if they fail to have the proper jersey at game time. No basket may be scored on a player control (charging) foul, regardless of when the ball is released. Time-outs will last one minute; half-time will last two minutes. Teams have three time-outs per game.
 
Two technical fouls on a player or coach will result in an automatic ejection from
the game. The ejected player must also leave the playing area. Only one coach
per team is permitted. Teams will enter the bonus on the seventh team foul. On a
team tenth foul, all fouls will result in two free-throws. Any player fouled on a three-
point attempt with an unsuccessful basket will be allowed to shoot three free-throws.
 
There will be a thirty five-point mercy rule after ten minutes in the second half. The game will be stopped immediately if a team drags or allows the losing team to make up baskets to continue the game. (According to judgment of the officials and supervisor)
Substitutes must report to the scorekeeper's table and be beckoned in by the officials. Illegal substitutions will result in a technical foul. Slapping the backboard is not a technical in itself, but intentionally hitting the backboard hard enough to alter the flight of the ball will result in a technical.
 
Unsportsmanlike conduct will not be tolerated. The following behaviors will result
in a technical foul and the possibility of a game suspension:

- Cursing at the officials, supervisors, or opposing players
-Insulting the officials, supervisors, or opposing players
-Participating in a fight (AUTOMATIC EJECTION)

Other unsportsmanlike acts will also earn players a technical foul. All unsportsmanlike fouls result in two free-throws and the ball for the other team, regardless of whether the foul is on a player or the bench. The maximum number allowed on any roster is sixteen.