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9th Annual TIFE

Conference Tracks

There are four conference tracks:

Listed below is a brief description of each track.

Track I: Learning Technologies

The learning technologies track invites proposals that explore how various digital materials, software, and learning technologies are used in classrooms.

Potential Topics

  • Multimedia design
  • Digital materials
  • Web 2.0
  • TPACK: Technological, Pedagogical, And Content Knowledge
  • Learning Technologies

Track II: Faculty and Teachers as Leaders

The faculty and teachers as leaders track invites proposals that explore the various leaders promote the integration of digital materials and learning technologies.

Potential Topics

  • Faculty mentoring
  • Professional development
  • Technology course enhancement
  • Quality Matters

Track III: Teaching the Millennial Students with Technology

The teaching the millennial students track addresses integration of digital materials and learning technologies in the classroom. The track aims to explore all possibilities and practicalities surrounding the creation of exemplary digital learning environments. Other relevant activities include integrating different software and hardware technologies in courses, in-service programs offered to faculty and staff, and initiatives which facilitate organizational changes associated with technology.

Potential Topics

  • Teaching with Technology: Engaging Students through 21st Century Learning
  • Digital Storytelling/Video/Multimedia
  • Technology and Professional Development for Faculty
  • Games and Simulations
  • Special Education and Assistive Technology
  • TPACK: Technological, Pedagogical, And Content Knowledge
  • Technology Leadership
  • Technology and STEM
  • Technology, Arts and Interdisciplinary Education   

Track IV: Online and Mobile Learning

The online and mobile learning track addresses the integration of electronic, mobile, and distance education delivery modes and tools at the university level. This track also focuses on professional development of faculty and staff utilizing online and mobile technologies to facilitate delivery and/or to support the efforts of faculty and staff to integrate e-learning and m-Learning technologies in online courses. Other relevant activities include gaming and simulations, accessibility issues for special needs students and faculty, creating multimedia products to support online teaching, courseware development, and initiatives which facilitate organizational changes associated with online technologies.

Potential Topics

  • Competency-based Education
  • Quality Matters
  • Mobile Learning
  • Blended Learning
  • Professional Development for Faculty for online teaching
  • TPACK: Technological, Pedagogical, And Content Knowledge
  • Asynchronous Learning & Synchronous Learning
  • Authoring Tools
  • Developing, Integrating, and Delivering E-Learning Solutions
  • Electronic Publishing Tools for E-Learning
  • Evaluation/Performance Measurement & Assessment
  • Good Practice Concepts & Examples
  • Learning & Content Management Systems
  • Simulations
  • Gamification
  • Societal Issues, Including Legal, Standards, & International Issues
  • Accessibility and Closed-Caption
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