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Conference Tracks

There are four conference tracks:

Track I: Learning Technologies

This track addresses integration of learning technologies at the K-20 level. This track also focuses on professional development of educators utilizing various technologies to support the efforts of educators to integrate technology in their teaching. The track aims to explore various possibilities and practices surrounding the creation of exemplary environments for technology integration. Other relevant activities include integrating different software and hardware technologies in undergraduate and graduate programs, in-service programs offered to faculty, and initiatives that facilitate organizational changes associated with technology. The Conference invites proposals from introductory through advanced levels on all topics related to teaching the millennial students with technology, such as the following:

Potential Topics:
• Digital storytelling/video/multimedia
• Games and Simulations
• Video Podcast
• Audio Podcast
• iPad/Tablets and Apps
• Learning Management Systems
• Authoring Tools

Track II: Faculty and Teachers as Leaders

This track invites proposals that explore the range and impact of technology on educational leadership roles and responsibilities. This track welcomes conceptual frameworks to guide discussion and practical examples of ways different institutions engage teachers as technology leaders at their respective schools.

Potential Topics
• Learning Analytics
• Staff mentoring
• Technology and Professional Development
• TPACK: Technological, Pedagogical and Content Knowledge
• Peer assessment • Content leadership
• PLC technology leadership
• Video reflection/self-assessment

Track III: Teaching the Millennial Student with Technology

This track addresses integration of instructional technologies as teaching and learning tools at the K-20 level in a face-to-face or online environment. The ever-changing face of technology in education, the steep learning curves of new technologies, the complexities of engaging students in the learning process, and the need for teachers and faculty to keep up with technology are important issues schools and universities deal with as they plan for and implement instructional technology. This track also focuses on professional development of educators utilizing various technologies in face-to-face instruction to support the efforts of educators to integrate technology in their teaching. The track aims to explore various possibilities and practices surrounding the creation of exemplary environments for technology integration. Other relevant activities include integrating different software and hardware technologies in undergraduate and graduate programs, in-service programs offered to faculty, and initiatives that facilitate organizational changes associated with technology. The Conference invites proposals from introductory through advanced levels on all topics related to teaching the millennial students with technology, such as the following:

Potential Topics
• Engaging Students with technology
• Digital Storytelling/Video/Multimedia
• Assistive Technology
• TPACK: Technological, Pedagogical and Content Knowledge
• Technology and STEM (Science, Technology, Engineering, and Mathematics)
• Technology, Arts and Interdisciplinary Education

Track IV:

Online and Mobile Learning This track addresses the integration of electronic, mobile, and distance education delivery modes and tools at the university level. This track also focuses on professional development of educators using online and mobile technologies to facilitate delivery and to support the efforts of faculty to integrate E-learning and M-learning (mobile learning) technologies in online courses. M-learning in particular is an area of technology that is moving at a fast pace. The track aims to explore various possibilities and practices surrounding the creation of exemplary environments for mobile learning within the university setting to help millennial students, educators and administrators harness this new form of teaching and learning. Other relevant activities include gaming and simulations, accessibility issues for special-needs students and faculty creating multimedia products to support online teaching, courseware development, and initiatives that facilitate organizational changes associated with online technologies. The conference invites proposals from the introductory through advanced level on all topics related to E-learning and M-learning, such as the following

Potential Topics
• Mobile Learning
• Blended Learning
• iTPACK: Internet Technological, Pedagogical, And Content Knowledge
• Asynchronous and Synchronous Learning
• Developing, Integrating and Delivering E-learning Solutions
• Electronic Publishing Tools for E-learning • Learning Analytics
• Learning and Content Management Systems
• Simulations • Societal Issues, Including Legal, Standards and International Issues